The game as it is now has a very physical element and theoretically it has no limit to its scale and the amount of people that play. So if the game was played on a computer all imagination and creativity would be lost. We wanted to give the feeling of restriction within a screen and also repetition.
The layout was chosen to give the feeling of the game being scaled down and denied the ability to grow into something greater. I wanted the viewer to feel dissapointed with what they saw when they turned the page after the 3,2,1, as this is a very negative outlook on how we think the game may turn out.